Release Date 20.04.2026
New Features
Cultivator XP Track
A new progression system for cultivators. You earn XP based on your Caretaking Score and Character Goals completion. As you level up, you unlock rewards. When you claim a reward, a pop-up shows exactly what you got and where to find it.
Pollen rewards are now distributed through the cultivator track instead of the old weekly pollen system.
Mobile Client Redesign
The mobile experience has been rebuilt. Featuring full interface redesign, improved performance and smoother interactions. Improvements
Lobby & Society Selection Overhaul
The lobby screen has been simplified. Three clear options: Create a Lobby, Join an Open One, or enter an Invite Code. Lobby creation is now blocking — the window stays open while you wait for it to fill.
New players see recommended societies first, with the full list collapsed. PAM now walks new players through the entire flow with voiced tutorials: Island Selection, Plot Selection, and lobby mechanics.
Also, lobbies (and therefore, societies) cannot be created on islands that are closing soon.
Player Lighting Updates
The Lighting System introduces environmental mechanics around the day-night cycle, affecting Seedling mood, thoughts, stats, and activity success rates based on these stat changes.
Outdoor Lighting:
Outdoor rooms are no longer considered dark during daylight hours. The sun is added as a light source
Street lamps can light objects inside outdoor rooms, removing the "In Darkness" status effect.
Indoor Lighting:
Windows: Different costs and different light strengths based on their style. Bigger windows cost more, but also provide more light.
Additional changes:
Indoor lamps, candles, and street lamps have 4 light modes: Always on, Always Off, Day Only, and Night Only. Every light can be set up individually.
Rooms have an additional panel to edit light modes on all objects inside at once.
Day and Night visuals were tweaked. Rooms and Outdoors are darker at night, making light sources more visually readable.
Conversations & Relationships
Conversation status messages now include deep links to the entities involved.
Conversation categories are hidden when generated conversations are enabled, reducing UI clutter.
Balance Changes
Water Pond Harvests: Ponds now give 3x more manual harvests
Small Water Filter: New, smaller water filtration machine is available for crafting
Engineering Skill Book: You can now purchase or craft a skill book to train Engineering
Bug Fixes
Fixed peripheral island plots not appearing on the map
Fixed society announcements not updating when edited
Fixed the gap appearing on full-screen views
Fixed camera dead zone being stuck at zero when focusing on entities
Added missing icons for: delivery drone, furniture/machine crafting types, Modern Wooden Shelf
Fixed Campus Residence Billboard showing an unclear description
Skill requirements now visible in Jobs App position details
Ailment Info Popup now shows ailment description and affected stats
Fixed the character creator back button when entering via the lobby
Fixed Forager Stew recipe requiring an unobtainable mushroom