Release Date 10.02.2026
SEED Patch Notes - 0.2.1
Release Date: [02/10/2026]
🌟 Summary
This update introduces Seedling Objectives and Cultivator XP, a brand-new progression system that personalizes goals based on each Seedling’s traits and life stage. Alongside this, we’ve overhauled the Market UI for reliability, expanded social interactions, added new survival stakes, and delivered balance updates to farming, economy, and progression. Read on for all the details!
🛠 Major Changes & New Features
Seedling Objectives & Cultivator XP
A brand-new progression system that rewards Cultivator XP for completing personalized life goals.
Objectives are tailored to a Seedling’s personality traits, skills, and interests.
Goals vary by Life Stage (Young Adult I, II, and III), with 21 new objectives added in this update.
Objectives must be completed within the current Life Stage — unfinished goals are replaced when a Seedling ages up.
⚠️ Important: Progress is lost if a Seedling advances to a new Life Stage before completing their current objective.
Unified Market Hub
All market activities are now consolidated into a single, centralized interface:
Browse all items - View everything available across the market in one place
Manage your orders - Track all your buy and sell orders from a single dashboard
Quick access - No more jumping between different business UIs to trade
Two-Tab Market Structure
The market is now organized into two clear sections:
📈 Sell Orders Tab
Browse items available for purchase from ALL societies
See what players are selling across the entire game world
Find the resources you need, no matter where they are
📉 Buy Orders Tab
View what players want to buy in your local society
Quickly identify demand for items you can supply
Focus on relevant local trading opportunities
Enhanced Search & Filtering
Find what you need, fast:
Category filters - Browse by resource type (raw materials, processed goods, etc.)
Society filters - Focus on specific societies or sectors
Quick search - Find any item instantly
Advanced filters - Narrow results by multiple criteria
Building Customization
Buildings can now be renamed directly in Build Mode.
A random name generator creates themed names using adjectives and tree species.
Mobile App Expansion
Groups, Clothing, and Social apps are now fully functional on mobile.
Improved reconnection flow helps players recover from signal drops.
World Health Banner
A new global notification alerts players when the world is in an unhealthy server state, improving transparency around performance issues.
🌱 Seedling Life & Balance Updates
Balance Tweaks
Economy
10× SeedCoin Economy: All SeedCoin values multiplied by 10 for finer pricing control (Pollen unchanged).
Migration Cost Reduced: Moving between societies now costs just 5 Pollen.
Farming & Survival
Crops grow much faster (3–6 hours instead of 16–35).
Crops now require watering about once per sim day.
Raw crops satisfy more hunger, making early foraging more viable.
Progression
Reduced skill requirements for multiple character goals.
Society tier objectives rebalanced for smoother progression.
Two new early-game goals added: Hunger and Arrival to Avesta.
Quality of Life Improvements
Caretaking Visuals: New “score dots” and tooltips make Caretaking mechanics easier to understand.
New Content & Collections
New Building & Decor Batches
Education & Office Collection: 18 new items (desks, office chairs, and wall displays) to build your colony’s first school or workplace.
Housing Batches 5 & 6: A massive influx of residential assets to add more variety to your home builds.
Furniture Organization: 50 previously unassigned items have been organized into official sets for easier decorating.
Visual & System Enhancements
Smelting Shortcuts: New schematics allow you to smelt Hematite and Chalcopyrite directly into Iron and Copper ingots at a Basic Furnace, bypassing early-game bottlenecks.
Visual Refreshes: The delivery drone has a sleek new model, and we’ve added specific icons for resource deposits and injury-related thoughts.
🐞 Bug Fixes & Performance Improvements
Gameplay & Systems
Fixed Cultivator XP UI issues including incorrect level notifications and stuck tooltips.
Resolved crashes when opening Cultivator level details with incomplete objectives.
Fixed activity reservation bugs that prevented furniture reuse.
Corrected elections closing earlier than intended.
Fixed tree stump generation under specific conditions.
UI & Mobile
Fixed camera zoom/rotation issues in certain modes.
Resolved chat group disappearance bugs.
Fixed mobile lighting issues that could leave the world permanently dark.
Added mobile safe-area padding for modern phone screens.
Performance
Server logic errors in Seedling thoughts resolved to prevent deployment freezes.
Improved animation loops for Washing Hands, MAA playfight, and Relax/Sit interactions.
Thank you for playing SEED! Your feedback helps shape the world of Avesta. Share your thoughts with us on 👉 https://discord.com/invite/seedgame