Patch Notes 0.2.1

Release Date 10.02.2026

SEED Patch Notes - 0.2.1

Release Date: [02/10/2026]


🌟 Summary

This update introduces Seedling Objectives and Cultivator XP, a brand-new progression system that personalizes goals based on each Seedling’s traits and life stage. Alongside this, we’ve overhauled the Market UI for reliability, expanded social interactions, added new survival stakes, and delivered balance updates to farming, economy, and progression. Read on for all the details!


🛠 Major Changes & New Features

Seedling Objectives & Cultivator XP

A brand-new progression system that rewards Cultivator XP for completing personalized life goals.

  • Objectives are tailored to a Seedling’s personality traits, skills, and interests.

  • Goals vary by Life Stage (Young Adult I, II, and III), with 21 new objectives added in this update.

  • Objectives must be completed within the current Life Stage — unfinished goals are replaced when a Seedling ages up.

⚠️ Important: Progress is lost if a Seedling advances to a new Life Stage before completing their current objective.

Unified Market Hub

All market activities are now consolidated into a single, centralized interface:

  • Browse all items - View everything available across the market in one place

  • Manage your orders - Track all your buy and sell orders from a single dashboard

  • Quick access - No more jumping between different business UIs to trade

Two-Tab Market Structure

The market is now organized into two clear sections:

📈 Sell Orders Tab

  • Browse items available for purchase from ALL societies

  • See what players are selling across the entire game world

  • Find the resources you need, no matter where they are

📉 Buy Orders Tab

  • View what players want to buy in your local society

  • Quickly identify demand for items you can supply

  • Focus on relevant local trading opportunities

Enhanced Search & Filtering

Find what you need, fast:

  • Category filters - Browse by resource type (raw materials, processed goods, etc.)

  • Society filters - Focus on specific societies or sectors

  • Quick search - Find any item instantly

  • Advanced filters - Narrow results by multiple criteria

Building Customization

  • Buildings can now be renamed directly in Build Mode.

  • A random name generator creates themed names using adjectives and tree species.

Mobile App Expansion

  • Groups, Clothing, and Social apps are now fully functional on mobile.

  • Improved reconnection flow helps players recover from signal drops.

World Health Banner

  • A new global notification alerts players when the world is in an unhealthy server state, improving transparency around performance issues.


🌱 Seedling Life & Balance Updates

Balance Tweaks

Economy

  • 10× SeedCoin Economy: All SeedCoin values multiplied by 10 for finer pricing control (Pollen unchanged).

  • Migration Cost Reduced: Moving between societies now costs just 5 Pollen.

Farming & Survival

  • Crops grow much faster (3–6 hours instead of 16–35).

  • Crops now require watering about once per sim day.

  • Raw crops satisfy more hunger, making early foraging more viable.

Progression

  • Reduced skill requirements for multiple character goals.

  • Society tier objectives rebalanced for smoother progression.

  • Two new early-game goals added: Hunger and Arrival to Avesta.

Quality of Life Improvements

  • Caretaking Visuals: New “score dots” and tooltips make Caretaking mechanics easier to understand.

New Content & Collections

New Building & Decor Batches

  • Education & Office Collection: 18 new items (desks, office chairs, and wall displays) to build your colony’s first school or workplace.

  • Housing Batches 5 & 6: A massive influx of residential assets to add more variety to your home builds.

  • Furniture Organization: 50 previously unassigned items have been organized into official sets for easier decorating.

Visual & System Enhancements

  • Smelting Shortcuts: New schematics allow you to smelt Hematite and Chalcopyrite directly into Iron and Copper ingots at a Basic Furnace, bypassing early-game bottlenecks.

  • Visual Refreshes: The delivery drone has a sleek new model, and we’ve added specific icons for resource deposits and injury-related thoughts.


🐞 Bug Fixes & Performance Improvements

Gameplay & Systems

  • Fixed Cultivator XP UI issues including incorrect level notifications and stuck tooltips.

  • Resolved crashes when opening Cultivator level details with incomplete objectives.

  • Fixed activity reservation bugs that prevented furniture reuse.

  • Corrected elections closing earlier than intended.

  • Fixed tree stump generation under specific conditions.

UI & Mobile

  • Fixed camera zoom/rotation issues in certain modes.

  • Resolved chat group disappearance bugs.

  • Fixed mobile lighting issues that could leave the world permanently dark.

  • Added mobile safe-area padding for modern phone screens.

Performance

  • Server logic errors in Seedling thoughts resolved to prevent deployment freezes.

  • Improved animation loops for Washing Hands, MAA playfight, and Relax/Sit interactions.


Thank you for playing SEED! Your feedback helps shape the world of Avesta. Share your thoughts with us on 👉 https://discord.com/invite/seedgame

  • Seed.game
  • About